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UI Art Director

Gearbox Software

This is a Full-time position in Frisco, TX posted December 10, 2021.

UI Art Director

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world.

Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing.

Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld.

Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability.

For more information, visit

Gearbox Software is on the lookout for a talented UI Art Director to join our ranks and continue to push the envelope in UI presentation!

The UI Art Director will be responsible for defining the aesthetic direction of all UI elements & presentation
– crafting an exciting and unique identity for the ingame interface and menus.

This will entail leading and guiding the UI Art team, working alongside both the projects Art Director and Creative Director for aesthetics and game design, always seeking balance between interactivity and visual flourish.


  • Aesthetically establish the UI vision & identity
  • Pioneer and define an exciting visual foundation for a competitive UI
  • Maintain high aesthetic standards while understanding UI flow, visual storytelling, and UI functionality to successfully balance form vs.


  • Provide concepts, style guides, paint overs, and supporting documentation as required for clear high level visual direction & vision
  • Motivate, mentor, supervise and support team of UI artists & UI designers with clear and consistent direction
  • Assist in maintaining milestone and general UI art schedules with production team
  • Responsible for quality of all milestone & deliverables as they relate to the UI Art department


  • Proven foundation in Graphic Design and Typography
  • Demonstrate a high level of unique creativity and originality when it comes to UI aesthetics
  • Able to grasp the challenges that exist between crafting a functionally strong interactive UI experience vs.

    a visually impressive presentation and the give and take that is part of that puzzle

  • Can balance being creator of the vision vs.

    the curator; supporting consensus from a talented team of game makers and previously established visual goals

  • Come equipped with an understanding of bleeding edge art techniques
  • A proven ability to express your ideas and vision visually in an inspirational and exciting fashion
  • Strong background in visual arts, with a solid understanding of 2D and 3D design principles
  • Previous work on triple-A projects
  • Excellent communicator and team player –
    – here at Gearbox we thrive on collaboration and working together to meet our project artistic goals
  • Be able to relocate to Frisco, Texas area to join the Gearbox team

Bonus Points For:

  • Unreal 4 experience
  • Motion Design experience

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment.

We are committed to reflecting the diversity of the world we strive to entertain.

As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants.

We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

More Information on Gearbox Software

Gearbox Software operates in the eSports industry.

The company is located in Frisco, TX.

Gearbox Software was founded in 1999.

It has 501 total employees.

To see all 59 open jobs at Gearbox Software, click here .

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